Victoria 3 platforms8/2/2023 ![]() ![]() Overall, I think Victoria III is a remarkable success at what it sets out to do, albeit one that, like most of Paradox’s games, probably won’t have universal appeal. Hiring this general made me laugh pretty hard and the list of traits – popular commander, expert defensive strategist – seem about right. Subscribe! May the Luigis Cadorna of the world quake with fear, Svetozar Boroevi ć is here, complete with his diacritical mark. And if you want updates whenever a new post appears, you can click below for email updates or follow me on twitter ( for updates as to new posts as well as my occasional ancient history, foreign policy or military history musings. ![]() Finally, these are my impressions having put about 80 hours into the game I’ve played a mix of Colombia (into Gran Colombia), Austria (into Austria-Hungary) and Spain (into more Spain), in each case focused more on political and industrial than military aims, though none of these were by any means ‘pacifist’ runs, so I’ve engaged with most of the game’s systems.įinally, it is worth remembering that I am singularly responsible for bullying Paradox into announcing Victoria III, so I both accept your accolades but also this game as the war reparations I demanded.Īnd of course if you want to proactively send me war reparations, you can do so via Patreon. Then a long section discussing how the game modifies or builds on the historical perspective taken by its predecessor, Victoria II (which I am henceforth going to call VickyII so that it’s easy to see which game I mean without counting the numerals, so Victoria III but VickyII), which we’ve already discussed.Īnd of course for the sake of disclosure it seems worth noting that I received an early review code from Paradox and also owned the game already via the PDXCON2022 conference goodies (where I was a paid speaker), so I do have something of an existing relationship with Paradox, though those of you who have read the Teaching Paradox series will know this does not stop me from criticizing their games, sometimes quite stridently. First, there’s going to a be a brief section of my own first impressions this isn’t a review per se, but I suppose as close as I can get to one. ![]() This post is going to proceed then in two parts. This week’s post is coming to you all a bit early, as the folks at Paradox Interactive were kind enough to send me a review code for Victoria III – Paradox Interactive’s long awaited historical grand strategy game set during 19th and early 20th centuries – so I could have something to say about it at launch, so I thought I would move this post up in the week to coincide with the end of the review embargo. ![]()
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